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Home » DotA Maps, DotA News

[UPDATE] DotA 6.81d lançado!! [Changelog + Download PT-BR]

Postado por: DM.r4ibOm em 30/05/2013, 9:34 pm12.799 Views | Comentar!

Depois de uma longa demora, Icefrog finalmente lançou uma versão nova, e dessa vez com várias modificações incluindo 2 heróis novos: Kaolin, the Earth Spirit(Força) e Nerif, the Oracle(Inteligência). Confira o changelog completo e o link pra download.

Changelog 6.81d
– Fixed a couple of more bugs

Changelog 6.81dCN
– 修正了一些bug。

Changelog 6.81c
– Fixed various bugs from the previous release

Changelog 6.81cCN
– 修正了上一个版本的一些bug

Changelog 6.81b

– Roshan base armor increased by 1
– Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
– Random Draft hero selection pool increased from 22 to 24

Abaddon
– Aghanim’s Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active

Ancient Apparition
– Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
– Chilling Touch attack speed reduction increased from -15 to -20

Anti-Mage
– Mana Void’s area of effect increased from 450 to 500

Axe
– Counter Helix now uses Pseudo Random chance

Batrider
– Sticky Napalm bonus damage is now halved against non-hero units
– Flaming Lasso mana cost increased from 150 to 225

Beastmaster
– Base damage increased by 4

Bloodseeker
– Bloodrage cast point improved from 0.6 to 0.4
– Bloodrage can no longer be dispelled

Bounty Hunter
– Wind Walk duration increased from 15/20/25/30 to 20/25/30/35
– Track cast range increased from 900/1050/1200 to 1200

Brewmaster
– If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit

Bristleback
– Warpath no longer has unique values for the first movement speed stack
– Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%

Broodmother
– Spiderling’s Poison Sting damage per second increased from 4 to 8
– Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
– Spin Web’s free pathing no longer deactivates when enemy has vision on Broodmother
– Spin Web’s free pathing is now disabled for 3 seconds when Broodmother takes damage

Chen
– Penitence cooldown reduced from 14 to 14/13/12/11

Clinkz
– Death Pact cooldown reduced from 45 to 45/40/35

Centaur Warchief
– Hoof Stomp mana cost increased from 85/100/115/130 to 130

Chaos Knight
– Phantasm now has a 50% chance to create one extra illusion when cast

Dazzle
– Poison Touch no longer causes a ministun

Disruptor
– Kinetic Field cooldown reduced from 14 to 14/13/12/11

Doom
– Devour manacost rescaled from 60/50/40/30 to 60

Drow Ranger
– Gust knockback duration increased from 0.2 to 0.6/0.7/0.8/0.9

Earthshaker
– Turn rate improved from 0.6 to 0.9
– Echo Slam’s Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
– Echo Slam no longer ignores units that are invisible or in Fog of War

Earth Spirit
– Stone Remnant recharge time reduced from 35 to 30

Ember Spirit
– Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
– Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80

Enchantress
– Untouchable slow duration increased from 3 to 4

Enigma
– Midnight Pulse duration increased from 8 to 11
– Midnight Pulse area of effect increased from 400 to 600

Faceless Void
– Base agility increased from 21 to 23
– Turn rate improved from 0.5 to 1

Gyrocopter
– Homing Missile now hits invisible units
– Homing Missile hits required to destroy increased from 3 to 3/3/4/5

Invoker
– Forged Spirits 33% magic resistance removed
– Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
– Deafening Blast’s Disarm is now dispelled when Magic Immunity is applied
– EMP delay increased from 2.6 to 2.9

Jakiro
– Dual Breath range increased by 50
– Liquid Fire level 4 cooldown reduced from 5 to 4
– Aghanim’s Scepter Macropyre duration increased from 7 to 14
– Aghanim’s Scepter Macropyre range increased from 1350 to 1800

Juggernaut
– Omnislash damage per slash rescaled from 175-250 to 200-225
– Base attack time improved from 1.6 to 1.4

Keeper of the Light
– Added Aghanim’s Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

Kunkka
– Torrent area of effect increased from 215 to 225
– X Marks The Spot can now last twice as long on allied heroes
– Ghost Ship allied buff duration increased from 8 to 10

Legion Commander
– Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
– Overwhelming Odds area of effect increased from 315 to 330
– Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
– Moment of Courage now uses Pseudo Random chance

Leshrac
– Lightning Storm now slows its targets by 75% for 0.5 seconds
– Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)

Lich
– Frost Armor can now be cast on buildings
– Aghanim’s Scepter Chain Frost no longer has a bounce limit

Lina
– Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
– Aghanim’s Scepter Laguna Blade damage goes through magic immunity
– Attack range increased from 650 to 670

Lone Druid
– Spirit Bear health regeneration increased from 2 to 2/3/4/5

Lion
– Voodoo cooldown reduced from 30/25/20/15 to 30/24/18/12

Luna
– Base agility reduced from 22 to 18

Lycanthrope
– Howl duration decreased from 12 to 10
– Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
– Shapeshift no longer provides 100/200/300 bonus health

Magnus
– Removed Skewer maximum target limit
– Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200

Medusa
– Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
– Mystic Snake no longer requires Fog of War vision to bounce
– Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

Meepo
– Base movement speed increased from 305 to 315

Mirana
– Elune’s Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
– Elune’s Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
– Elune’s Arrow vision reduced from 800 to 650

Naga Siren
– Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
– Rip Tide area of effect reduced from 350 to 320
– Rip Tide negative armor no longer goes through magic immunity

Necrolyte
– Reaper’s Scythe now adds +30% duration to the respawn timer
– Heartstopper Aura area of effect increased from 1000 to 1200

Nerubian Assassin
– Impale cooldown increased from 11 to 13

Ogre Magi
– Multicast’s passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
– Base armor increased by 1
– Cast animation improved from 0.56 to 0.45

Omniknight
– Purification area of effect increased from 225 to 240
– Guardian Angel duration increased from 5/6/7 to 6/7/8
– Aghanim’s Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
– Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%

Phantom Assassin
– Stifling Dagger cooldown reduced from 8 to 6
– Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
– Phantom Strike bonus attack speed increased from 100 to 130

Phoenix
– Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
– Fire Spirits health cost increased from 15% to 20%
– Icarus Dive cast point extended from 0.01 to 0.2

Pugna
– Decrepify mana cost reduced from 100 to 60
– Nether Ward duration increased from 25 to 30

Queen of Pain
– Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
– Shadow Strike cast range increased from 400 to 450/475/500/525

Razor
– Strength gain increased from 1.7 to 2.3
– Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2

Rikimaru
– Smoke Screen cooldown reduced from 13 to 11
– Backstab now works when attacking allied units

Shadow Demon
– Added Aghanim’s Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time

Shadow Fiend
– Requiem of Souls’ secondary debuff now affects magic immune units

Silencer
– Agility growth increased from 2.1 to 3.0
– Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8

Skeleton King
– Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
– Base armor reduced by 1

Skywrath Mage
– Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
– Base movement speed increased from 315 to 325
– Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240

Slardar
– Bash bonus damage increased from 40/60/80/100 to 60/80/100/120

Sniper
– Fixed Sniper’s acquisition range not matching his maximum attack range

Spirit Breaker
– Nether Strike cast range increased from 400/550/700 to 700
– Nether Strike cooldown rebalanced from 75 to 80/70/60

Sven
– Base damage increased by 6

Taurent Chieftain
– Echo Stomp mana cost reduced from 100/115/130/145 to 100
– Echo Stomp physical and magical damage increased from 80 to 80/90/100/110 each

Templar Assassin
– Psionic Trap sub-ability now has the same cast point as the ability on the trap itself

Terrorblade
– Strength gain reduced from 1.9 to 1.4
– Reflection slow no longer persists through magic immunity
– Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5

Tidehunter
– Anchor Smash damage reduction increased from 40 to 60%
– Anchor Smash now works on Ancient creeps

Tinker
– Heat Seeking Missile is no longer blocked by Ethereal

Tiny
– Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75

Treant Protector
– Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60

Troll Warlord
– Melee Whirling Axes cast point improved from 0.2 to 0

Tuskarr
– Snowball cooldown reduced from 21 to 21/20/19/18
– Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
– Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
– You can now load an ally into your snowball within 400 range by right clicking on them
– Snowball moves 75 MS faster for each allied hero inside it
– Snowball deals 20/30/40/50 extra damage for each additional hero in it

Undying
– Soul Rip area of effect increased from 975 to 1300
– Tombstone Zombie Deathlust’s Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
– Tombstone Zombies no longer give any experience or gold
– Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
– Flesh Golem’s Plague Aura now affects magic immune units
– Intelligence growth increased from 2.0 to 2.5

Ursa
– Fury Swipes is no longer an Orb Effect

Vengeful Spirit
– When Vengeful Spirit is slain, her killer is inflicted with a negative Command Aura, which decreases the damage of her killer and their nearby allies, until she revives

Visage
– Grave Chill cooldown increased from 10 to 16/14/12/10

Warlock
– Shadow Word duration increased from 9 to 11
– Upheaval cooldown reduced from 50 to 50/46/42/38

Windrunner
– Aghanim’s Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
– Focus Fire manacost decreased from 150 to 75/100/125

Witch Doctor
– Maledict cooldown reduced from 35 to 20
– Death Ward base attack time improved from 0.25 to 0.22

Zeus
– Arc Lightning cast point improved from 0.4 to 0.2
– Lightning Bolt true sight range reduced from 900 to 750
– Lightning Bolt flying vision range reduced from 1000 to 750
– Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range
– Lightning Bolt vision and truesight duration increased from 3 to 4.5

Animal Courier
– Ground Courier respawn time reduced from 180 seconds to 140 seconds

Bloodstone
– Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge

Clarity
– Mana regeneration from 100 over 30 seconds to 135 over 40 seconds

Eul’s Scepter of Divinity
– Cyclone now deals 50 damage to enemy units when they land
– You can now cast Cyclone on yourself while you are magic immune

Lothar’s Edge
– WindWalk duration increased from 12 to 14

Mjollnir
– Chain Lightning damage reduced from 160 to 150
– Static Charge area of effect is now centered around the unit with the Static Charge, rather than around the attacker
– Recipe cost increased from 600 to 900
– Static Charge duration decreased from 20 to 15

Necronomicon
– Necronomicon Warrior’s movement speed rescaled from 330/360/390 to 350
– Necronomicon units XP bounty increased from 59 to 100/150/200

Pipe of Insight
– Pipe health regeneration reduced from 11 to 8
– Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies

Rod of Atos
– Cripple ability cooldown reduced from 12 to 10

Scythe of Vyse
– Hexed units’ base movement speed increased from 100 to 140

PARITY

– Spiderlings Poison Sting damage no longer stacks
– Tornado’s aoe increased from 175 to 200
– Rupture no longer deals damage to Invulnerable units
– Ice Blast no longer gets dispelled
– Tinker rearm refreshes Blink Dagger state
– Lone Druid in True Form attack range same as default melee (150->128)
– Empower Cleave aoe from 250 to 200
– Battle Hunger gets dispelled when target is Magic Immune

Changelog 6.78c

* Rage cooldown increased from 15 to 17 seconds
* Flamebreak cooldown increased from 11 to 14
* Tether movement bonus decreased from 20% to 17%
* Living Armor damage block instances from 7 to 4/5/6/7
* Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750
* Gyrocopter attack range reduced from 375 to 365
* Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)

Ban Phase #1 No Changes [Team A/B/A/B]
Pick Phase #1 No Changes [Team A/B/B/A]

Ban Phase #2: Changed [From Team B/A/B/A to Team A/B/A/B]
Pick Phase #2: No Changes [Team B/A/B/A]

Ban Phase #3: No Changes [Team B/A]
Pick Phase #3: No Changes [Team B/A]

Changelog 6.78b

– Fixed a bug that allowed some players to control two heroes
– Fixed being unable to easily tell when Tombstone was Decrepified
– Fixed False Promise interaction with Shallow Grave
– Fixed Quelling Blade doing damage to allied wards
– Fixed the passive regen missing on Spirit Bear’s Armlet
– Fixed Empty Bottle courier slow lasting a couple extra seconds after it is filled
– Fixed Buyback cooldown display not always being accurate
– Fixed Rupture hurting couriers
– Fixed some issues with targeting near units with Stone Caller
– Fixed Flak Cannon vs Gem
– Fixed Panda with Bloodstone being unable to revive
– Fixed swapping costing you an extra 100 gold if you swap after repicking a new hero
– Fixed multiple swaps costing you more gold
– Fixed Bloodrage removing Doom and stuns from allies
– Fixed Bloodrage removing Elder Dragon Form
– Fixed various tooltips
– Fixed a bug with Courier haste speed when interacting with slows
– Fixed Bloodstone charges being slightly inaccurate when activating the item manually
– Fixed Rupture piercing Shallow Grave
– Fixed False Promise interaction with Armlet and Power Treads
– Fixed Shadow Demon base int
– Fixed Mortal Strike interaction with Linken’s Sphere
– Fixed an Aghnaim’s Scepter droppability issue
– Fixed aoe XP/Gold with deny/neutral/suicide
– Fixed Aghanim Reaper buyback not being prevented properly if someone else gets the last hit
– Fixed some minor issues with the values on Eye of the Storm
– Fixed Geomagnetic Grip being wasted if targeting ground and no nearby Rock is found to pull

Changelog 6.78

New Strength Hero: Kaolin, the Earth Spirit

Kaolin, the Earth Spirit

Alliance: Sentinel
Type: Strength

Total Starting Damage: 46-56
Total Starting Armor: 4
Range: 128 (Melee)
BAT: 1.7
Movespeed: 305

Agility: 17 + 1.5
Strength: 21 + 2.9
Intelligence: 18 + 2.4

When the blight of the Scourge threatened the isolated peak villages of the Crag Lands, their pleas for aid went unanswered. The strong villagers climbing ever higher up the mountains to seek refuge, leaving those too young or old to their fates. When the forces of evil fed upon the helpless, their innocent blood wet the stones of the foothills. Seeing this, the heart of the mountains wept, and forged it’s own champion to face off against the teeming hordes. Hewed from the cliff face, Kaolin was born into our world. Wielding the strength of the mountain, he bends stone and metal to his fierce will.

Innate: Stone Caller
=====================
(Innate, Level 0, Target Point)

Kaolin raises a stone from the depths of the earth to aid him in battle. Creating a rock consumes a Stone Charge, and charges replenish at a rate of 1 per 25 seconds. The rocks last up to 2 minutes with a max 6 rocks active at a time. Rocks provide no vision.

Cast Range: 1400
Cooldown: 0

Note: This hero has an Innate ability that doesn’t do anything on its own but is used by his other abilities.

Rolling Boulder:
=================
(Short Channel, Target Direction)

Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance, speed, damage, and adding a slow to the hero you collide with.

Damage: 90/120/150/180 (+50% when utilizing a Rock, 135/180/225/270)
Rock Slow: 80% AS/MS for 2 seconds (only with a Rock)

Roll Distance: 800 (+100% when utilizing a Rock, 1600)
Speed: 800 (+100% when utilizing a Rock, 1600)

Impact AoE: 150
Manacost: 50
Cooldown: 16/12/8/4

Note: This skill will always go the full distance, you cannot choose a shorter distance. It stops on the opposite side of the first hero it impacts. The Rock is consumed when used as a boost for rolling.

Boulder Smash:
================
(Target ally, enemy or rock. Melee range)

Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also silence impacted enemies.

Damage: 100/150/200/250
Slam Distance: 800 (3x when utilizing a Rock, 2400)
Slam Speed: 1200
Silence Duration: 5 seconds (only with a Rock)

Impact AoE: 225

Cast Range: 150

Manacost: 100
Cooldown: 22/18/14/10

Geomagnetic Grip:
================
(Target Ally or Rock)

Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be stunned, and will also be dealt damage if the pulled target is a Rock.

AOE: 180
Stun: 1/1.5/2/2.5 seconds
Rock damage: 125

Pull Speed: 1000
Cast Range: 1400

Manacost: 75
Cooldown: 13

Magnetize:
==========
(Active, No Target)

Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process.

Magnetized heroes feel the effect of the Silence and Slow from Rock enhanced Boulder Smash and Rolling Boulder if one Magnetized hero is affected by them.

Cast AOE: 300
Rock Search AOE: 300
Rock Explode AOE: 600

Debuff duration: 6 seconds
DPS: 50/75/100

Cooldown: 80
Manacost: 100

Note: When a Rock is in an AoE of Magnetize, it doesn’t immediately disappear, it becomes innert and then disappears after 5 seconds (can still be used by your other spells in the meantime)

 

New Intelligence Hero: Nerif, the Oracle

Nerif, the Oracle

Alliance: Sentinel
Type: Intelligence

Total Starting Damage: 45-51
Total Starting Armor: 2
Range: 620
BAT: 1.4
Movespeed: 305

Agility: 15 + 1.7
Strength: 18 + 1.9
Intelligence: 23 + 2.9

 Few have the knack for plucking the strings of fate, let alone seeing them for what they are. Fate is as mysterious as it is fickle, but for Nerif it has always been a burden. Those chosen must answer the call, and since boyhood he has been raised into the hallowed role of Oracle, proclaiming destiny’s path to those worthy to hear of it. Though many of his ilk have chosen more peaceful routes to serving fate, he never felt that the future must be passively proclaimed. With the view of fate before him, his powers were suited by nudging and pulling threads and, where needed, severing them to better the life of all. It was inevitable that his abilities would culminate in deadly battle – he knew would come to pass, and he is ready to cut lives short to lengthen others.

Fortune’s End:
===============
(Channeling, Enemy Target)

Channels Nerif’s power into a bolt of scouring energy for up to 3 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.

Cast Range: 650
Damage: 75/150/225/300
AOE: 215
Purge duration: Up to 3 seconds

Cooldown: 12
Manacost: 130

Note: The purge happens before the damage and also removes Fate’s Edict and Purifying Flames.

Fate’s Edict:
=============
(Target Ally/Enemy)

Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.

Duration: 3/4/5/6
Cast Range: 700
Cooldown: 14
Manacost: 50

Purifying Flames:
==================
(Target Ally/Enemy)

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.

Damage: 90/180/270/360
Regeneration per second: 11/22/33/44
Duration: 9

Cooldown: 3

Manacost: 30/45/60/75
Cast Range: 750

Note: Damage is nonlethal on allies. This buff stacks.

False Promise:
==============
(Target Ally)

Temporarily alters the target ally’s destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.

The delayed healing is doubled when it is provided at the end of the duration.

Cast Range: 1500
Duration: 7/8/9

Manacost: 100
Cooldown: 20

Note: All damage and healing happen immediately once the buff ends. This damage is lethal and is credited to the original damage sources.

Arc Warden
– Magnetic Field AoE decreased from 325 to 275
Tempest Double unit is now visible to the enemy players as the fake

Axe
– Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

Ancient Apparition
– Ice Vortex cooldown decreased from 6 to 5
– Ice Blast base AoE increased from 225 to 275
Added Aghanim’s Scepter

Batrider
– Vision decreased from 1800/800 to 1400/800
– Flamebreak manacost increased from 80/100/120/140 to 140

Beastmaster
– Greater Hawk invisibility fade time decreased from 5 to 4

Bloodseeker
– Strygwyr’s Thirst now gives you bonus 3/4/5/6 armor when active
– Bloodrage dispels the target before applying its buff

 – Rupture damage is now HP loss

Bounty Hunter
– Track manacost from 70/60/50 to 50

Bristleback
– Quill Spray hit memory increased from 10 to 14 seconds

Broodmother
– Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
– Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

Centaur Warchief
– Added to Captain’s Mode

Clinkz
– Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

Clockwerk Goblin
Power Cogs no longer knock back magic immune units

Crystal Maiden
– Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
– Freezing Field explosion AoE increased from 215 to 230
– Aghanim’s Freezing Field’s attack speed reduction aura increased from -20 to -50

Dark Seer
– Vacuum cooldown increased from 22 to 24

Dazzle
– Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
Shallow Grave can now be cast on magic immune allies

Death Prophet
– Movement speed decreased from 285 to 280
– Silence AoE increased from 200/275/350/350 to 350
– Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

Disruptor
– Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
– Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
– Thunder Strike AoE increased from 200 to 240

Doom Bringer
– Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
– Aghanim’s Scepter upgrade duration reworked

Dragon Knight
Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

Drow Ranger
– Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

Earthshaker
– Turn rate improved from 0.4 to 0.6
– Fissure range increased from 1200 to 1300
Echo Slam now considers illusions as heroes

Ember Spirit
– Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
– Added to Captain’s Mode

Enchantress
– Aghanim’s Scepter bonus attack range increased from 165 to 190

Enigma
Malefice scaling reworked

Goblin Shredder
– Base Strength increased by 3
– Int growth increased from 1.8 to 2.4
– Chakram initial manacost rescaled from 125/150/175 to 75/125/175
– Chakram move speed increased from 800 to 900

Gyrocopter
– Flak Cannon cooldown increased from 20 to 30

Huskar
– Base Strength increased by 3
– Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
– Life Break HP cost increased from 35/30/25% to 40/35/30%
Berserker’s Blood Reworked
– Removed from Captain’s Mode

Invoker
– Alacrity manacost decreased from 100 to 75
– Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
– Ghost Walk cooldown decreased from 60 to 35
– Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15

Io
Spirits no longer provide vision, except temporarily when they collide with an enemy hero
– Overcharge hp/mp cost increased from 3.5% to 4.5%

Juggernaut
– Omnislash no longer jumps on Tombestone Zombies

Keeper of the Light
– Base Strength decreased by 2

Kunkka
– Ghost Ship damage increased from 300/400/500 to 350/450/550
– X Marks The Spot manacost decreased from 80/90/100/110 to 80
– X Marks The Spot vision from 1000 flying to 400 ground vision

Legion Commander
– Duel bonus damage per victory increased from 10 to 10/14/18
– Added to Captain’s Mode

Lich
– Chainfrost bounce count increased from 7 to 10

Lifestealer
– Open Wounds cast range decreased from 600 to 200/300/400/500

Lina Inverse
– Attack range increased from 625 to 635

Lion
– Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
– Aghanim’s Finger of Death CD decreased from 160/100/40 to 100/60/20

Lone Druid
Spirit Bear now has its HP drained by Armlet when active
Spirit Bear bounty increased from 100 to 300

Lord of Avernus
– Movement speed increased from 300 to 310

Lycanthrope
– Armor increased by 1 (Shapeshift total armor is still the same as before)

Magnataur
– Reverse Polarity damaged decreased from 150/225/300 to 50/125/200

Medusa
Stone Gaze Reworked
– Removed from Captain’s Mode

Meepo
Innate magic resistance increased from 25% to 35%

Mirana
– Elune’s Arrow now deals up to 100 extra damage based on distance the arrow traveled
– Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
– Starfall will choose a new target for the second star if the first died before impact

Morphling
– Base attack time improved from 1.7 to 1.6

Naga Siren
– Rip Tide cooldown rescaled from 19/16/13/10 to 10

Necrolyte
If a unit dies under Reaper’s Scythe, it will be credited to Necrolyte
Aghanim’s Reaper’s Scythe causes buyback to be disabled on heroes it kills for that death

Nerubian Assassin
– Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
– Mana Burn manacost rescaled from 130/120/110/100 to 100

Nightstalker
– Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

Obsidian Destroyer
– Movement speed increased from 310 to 315

Ogre Magi
– Ignite DPS increased from 26/32/38/44 to 26/34/42/50

Omniknight
Added Aghanim’s Scepter

Pandaren Brewmaster
Aghanim’s Primal Split units now gain your current level of Drunken Brawler
– Fire Panda no longer upgrades damage with Aghanim’s Scepter

Phantom Assassin
– Blur level 4 evasion increased from 35% to 40%

Phantom Lancer
– Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%

Phoenix
– Sun Ray HP cost per second increased from 3% to 4%

Pudge
– Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

Pugna
– Nether Blast structure damage increased from 33% to 50%
– Decrepify can now target Tombstone

Razor
– Eye of the Storm duration increased from 20/25/30 to 30
– Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim’s to 0.55/0.45/0.35)
– Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

Rikimaru
– Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1

Sand King
– Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
– Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)

Shadow Demon
– Base Intelligence decreased by 3
Shadow Poison no longer gives vision over the targets with the debuff

Shadow Fiend
– Requiem of Souls slow rescaled from 15/20/25% to 20%
Requiem of Souls damage reduction increased from 15/20/25% to 50%

Shadow Shaman
– Aghanim’s Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130

Silencer
– Global Silence now affects sleeping units
Added Aghanim’s Scepter for Silencer

Skeleton King
– Reincarnation slow now affects attack speed as well
– Reincarnation slow happens immediately upon death rather than after reincarnating
Critical Strike Reworked

Slardar
– Bash damage type from magical to physical
– Sprint cooldown decreased from 40 to 28

Sniper
– Shrapnel AoE increased from 360 to 400

Spirit Breaker
– Charge of Darkness will now also Greater Bash its target

Storm Spirit
– Electric Vortex cooldown decreased from 20 to 21/20/19/18

Tauren Chieftain
– Ancestral Spirit vision type from Flying to Ground
– Natural Order aura increased from 20/40/60/80% to 25/50/75/100%

Terrorblade
– Conjure Image illusion duration increased from 25 to 32
– Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%

Tidehunter
– Ravage AoE rescaled from 825/925/1025 to 1025

Tiny
– Toss cooldown decreased from 10 to 9
– You can now Toss units to Runes

Treant Protector
– Leech Seed slow increased from 24% to 28%
– Leech Seed’s healing effect no longer ends when the target dies

Troll Warlord
– Battle Trance cooldown increased from 20 to 30
– Battle Trance duration decreased from 10 to 7

Tuskarr
– Snowball cooldown decreased from 24 to 21

Undying
– Soul Rip cast range increased from 650 to 750

Ursa Warrior
– Fury Swipes duration increased from 6 to 15

Vengeful Spirit
– Strength increased from 16 + 2.3 to 18 + 2.6
– Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200

Venomancer
– Poison Sting duration increased from 6/7/8/9 to 6/8/10/12

Viper
Corrosive Skin affects any damage source not just regular attacks
– Viper Strike is no longer removed by Dark Pact or Kraken Shell

Winter Wyvern
– Intelligence growth increased from 2.4 to 3.1
– Arctic Burn no longer provides flying vision

Witch Doctor
– Death Ward cast range rescaled from 300/350/400 to 400
– Maledict cast range increased from 400 to 525

Ancient Janggo of Endurance
– Recipe cost increased from 750 to 800

Armlet of Mordiggian
– HP regen decreased from 8 to 7

Assault Cuirass
– Positive armor aura is no longer prevented from stacking with other items

Black King Bar
Magic Immunity now has a 6th level of decrease

Blade Mail
– Armor increased from 5 to 6
– Damage Return cooldown decreased from 22 to 17

Bloodstone
– Initial charges increased from 6 to 8
Can be activated to instantly kill yourself

Bottle
While empty, Bottle causes couriers to move 30% slower

Courier
– Courier no longer block neutral creeps from spawning
– Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)

Dagon
– Recipe cost decreased from 1300 to 1250

Dust of Appearance
– Now stacks in inventory
Now slows heroes with an invisibility buff on them by 10%

Ethereal Blade
– Self or ally cast duration increased to 4 seconds

Eul’s Scepter of Divinity
– Movement speed bonus increased from 30 to 35

Force Staff
– Recipe cost decreased from 1000 to 900

Gem of True Sight
Gem can no longer be destroyed
Gold cost increased from 700 to 850

Headress of Rejuvenation
– Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm’s active)

Kelen’s Blink Dagger
– Cooldown decreased from 14 to 12

Linken’s Sphere
– Cooldown decreased from 20 to 17

Lothar’s Edge
– Damage decreased from 30 to 22

Medallion of Courage
– Cast range increased from 800 to 1000

Mekansm
– Regeneration Aura AoE increased from 500 to 750 (now equal to active)

Nathrezim Buckler
– Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm’s active )

Necronimicon
– Warrior and Archer armor type changed from Heavy to Hero

Null Talisman
– Recipe cost decreased from 145 to 135

Observer Ward
Initial Stock now starts at 1 instead of 2 (max stock is still 2)

Quelling Blade
Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
Cast range increased from 100 to 350

Radiance
– Burn damage increased from 45 to 50

Sange and Yasha
– Minor changes to stats

Sentry Ward
Sentry Wards AoE decreased from 950 to 800

Shadow Amulet
– Fade time decreased from 2.6 to 2.4

Shiva’s Guard
– Shiva’s Guard aura AoE decreased from 1000 to the standard 900
– Shiva’s Guard AS reduction increased from -30 to -40

Stygian Desolator
– Corruption armor reduction increased from 6 to 7

Veil of Discord
– Discord AoE increased from 550 to 600

* Captain’s Mode bans changed from 2/3 to 2/2/1
* Captain’s Mode picks changed from 3/2 to 2/2/1
* Adjusted ban/pick/reserve times Captain’s Mode
* Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
* 4 hero XP bonus changed from 15+6*Level to 20+5*level
* 5 hero XP bonus changed from 10+5*Level to 15+4*level
* Level 11 XP requirements reduced from 6500 to 6000
* Level 12 XP requirements increased from 7700 to 8200
* Gold for ending a spree changed from 50->400 (3x->10x) to 75->600
* Buy back cooldown increased from 5 to 6 minutes
* Level 1 and Level 2 towers armor increased from 18 to 20
* Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
* Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
* Backdoor protection now also reduces incoming damage by 25%
* Siege units HP increased from 500 to 550
* Repicking a randomed hero now re-adds the hero to the pool
* Swapping a hero that you randomed now costs you 100 gold

* Fixed a bug with Call Down slow sometimes lasting too long
* Fixed Call Down inaccurate tooltip
* Fixed Echo Stomp stun sometimes ending too early
* Fixed Ancients not having backdoor protection
* Fixed the left range rax not upgrading the siege units properly for the Sentinel
* Fixed the active component of Tranquil Boots being enabled on Illusions
* Fixed an inconsistency with mana sharing on Tether
* Fixed an issue with Primal Split’s Level 2 Storm interaction with Smoke
* Fixed Shadow Amulet not working when you are Magic Immune
* Fixed Rod of Atos sell price
* Fixed Smoke of Deceit not working on Familiars
* Fixed suicides causing aoe bonus XP to be given out
* Fixed attack speed with Armlet on Spirit Bear
* Fixed level 3 Skeleton King Reincarnation scoreboard
* Fixed Rupture sometimes remaining on you when you revive
* Fixed a very minor damage inaccuracy with Eye of the Storm

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  • Arquivo: DotA 6.81d PT-BR
  • Baixado: 1119 Vezes.



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